The number one problem players face in role-playing is finding a game master. Infinite Imagination, Inc. has solved this problem with the release of Quest for Power: Darkness in the Light, and the new and innovative gaming system:
The R.A.G.G.S. system is destined to change the face of the gaming world. This system will be unveiled in our first product, Quest for Power: Darkness in the Light. Quest for Power is not just a board game, card game, or role-playing game but a product that uses your imagination to make yourself part of an entire gaming world. Our starter set will include everything necessary for 8 people to immediately begin playing.
Players first create their characters by selecting their race and profession and then personalizing them by placing values for six different attributes. These attributes help to define the strengths and weakness of your character. Characters may also choose a particular Deity to follow which will bestow its blessings on those who are deemed worthy. Up to eight people may play at once (Yes, this can be played solo.)
Once all players are created, then they enter the R.A.G.G.S. Quest board. This is made up of 64 playing cards. Each one of these cards presents a unique situation that a Game Master would normally present. You role-play by trying to overcome each problem and obstacle. The cards are made up of the following categories: Encounter (Monsters to fight); Situations where players have to make a decision and roll against one of their attributes to determine the outcome. Rolling dice is a key element in R.A.G.G.S. All the standard size dice are used during game play ( 4, 6, 8, 10, 12, or 20 sided die.); Rest areas where injuries are healed; plot cards and NPC's (Non-player character) which give players information about the game which you may use to effect the entire playing board.
These 64 cards are shuffled, and placed face down on a flat surface in an 8 by 8 diagram (8 rows by 8 columns). During game play, each player would start along the perimeter of the board and flip a card over. They would then read it, and decide upon a course of action and begin adventuring. Then on each turn, the players move around the playing board: Gaining experience to go up in levels; Solving Mini-Quests; Fighting Encounters; Gaining treasure or information about the gaming world; And interact with each player by either joining them, helping them or fighting them.
Each Quest for Power product has a story built right into the game. There is an actual plot to solve and clues are given during game play. However the game is very non-linear so nothing has to be done in any order. In fact, players do not even have to solve the quest if they choose not to.
Once someone solves the game. You can re-shuffle the cards and start a new game. Since you are shuffling the cards again, each card will be in a different place so even if you know every card, you never know where they are on the quest board. This means that each quest can be played over and over without ever having the same ending or situations. The game is always fresh and exciting each time you play.
Contact your local retail or hobby stores and request the February release of Quest for Power
For more information concerning Infinite Imagination, Inc. or Quest for Power contact:
Email: Douglas Schonenberg (Infinite@j51.com) / Thomas Gobuzas (Gibber@j51.com)
Or write us at:
The Quest for Power series by Infinite Imagination, Inc. is the next step in role-playing. It is the only role-playing game that does not need a game master. This is accomplished by having the game itself tell a story and give you the opportunity to make decisions.
Quest for Power is not just a board game, card game, or role-playing game but a product that uses your imagination to make yourself part of an entire gaming world. You will be able to explore exciting new worlds where there is danger at every turn and mysteries to be solved without the need of a game master. The lives of many people will be effected by your choices; you may help them or decide to subjugate them under your wrathful banner. Untold glory can be yours without leaving your home.
The following is how the game is played and what comes with the box set.
1. Players create their own characters or alter-egos in the game. This is done in the following way:
A - Each player would give their character a name, choose a race and pick a particular profession. The game comes with several different choices to choose from. There are 10 races and 6 professions.
Each race has its own unique properties and special abilities. In the game, each card has a particular terrain. Each race has a positive and negative ability based on a particular terrain. During game play each card has a particular terrain. Each race has different strengths and weaknesses based on a particular terrain so each card itself will be played differently by each different race.
There are also different professions to choose from. Each profession is able to use certain items that the others can not. They also have their own special abilities to be used during game play.
B - Each player may choose a Deity to follow. These Deities are invoked during game play and give each player special help when they are in game play.
C - There are 6 attributes that a player has 60 points to determine values for. They may be between 2 and 16. Also each profession has basic minimum requirements that must be met.
Once a character is created then the Random Adventure Game Generating System (R.A.G.G.S.) itself is set up. The Quest board is made up of 64 playing cards. These cards are made up of : Encounters (Monsters to fight), situations where the player has to make a decision where they would roll against one of their attributes to determine the outcome, rest areas where players regain lost blood power (hit points), and plot cards which tell you about the game and give you a chance to effect the playing board.
These 64 cards are shuffled, and placed down on a flat surface in an 8 by 8 diagram (8 rows and 8 columns) face down. This way nobody knows what card is where so everyone whether experienced or new start out the same. These cards are the Game master. They present situations that a GM would present to a player and how they react to it is how they role-play.
During game play, each player would start along the perimeter of the board and flip a card over. They would then read it and decide upon a course of action. Then on each different turn, the players move around the playing board, gaining experience, solving mini-quests, fighting monsters in an attempt to solve the overall game.
There is an actual plot to the game that can be solved. However it can be ignored so players are free to do whatever they want. Players can choose to just try to gain experience or just to roam around the board killing other players. A typical game takes about 2 hours to complete. Once someone solves the game. You can then reshuffle the cards and start a new game. Since you are shuffling the cards again, each card will be in a different place so even if you know every card, you never know where they are on the quest board.
The rolling of dice is a key element in the QFP world. Players roll one of 6 different size die during game play.
Players may all team up as one party to solve the game, play in groups of two or three or all play separately. Players can attack and even kill other players. The game itself may be played as a solitaire game or with up to 8 people.
Another unique aspect of QFP is the ability to combine several quests. Each QFP module is one chapter in an overall story starting with Darkness in the Light. This means that a decision you made in one quest can have an effect on later quests. You may also combine two or more quests at the same time to create as large a game as you want. This way you may create as large a game as you want. Thus increasing the time it takes to play a game; the more challenges you have to over come; and the more players you can add to a game. You could add dozens or even a hundred people to one game if you had a few quests and you wanted to.
Characters grow during game play by gaining experience and going up levels. You can bring your character to different quests so it will grow and get more powerful.
Our Quest for Power starter set has everything you need for 8 people to begin playing. This way you do not have to worry about having to buy 10 different things to play our game. For $29.95, you get the following:
64 Quest cards, 30 Character inventory cards, 10 Treasure cards, 6 Deity cards, 6 dice, character sheets, Quest for Power Rule Book, "Darkness in the Light" Quest Scenario, and 8 character markers.
In other words 8 people can chip in and purchase one product, and in a few minutes, 8 people can begin playing. Nobody has to spend anything else to play the game. This is not a collectible card game. We are a role-playing game that uses cards.
Infinite Imagination, Inc.
** Presents **
Quest for Power - Game Masterless Role Playing (R.A.G.G.S.)
Taking Role-Playing to the Next Level.
Click here to go to:
E-mail firstname.lastname@example.org, about Quest for Power
My RPG Page